New Features


  • Added monocle to PMA and added eye accessory slot as option in PMA.

Feature Updates

Ships and Vehicles

  • AI now have specific shield generators that provide half the shield health/shield regen.
  • For all ships, shield HP reduced, regen lowered, regen ramp up time increased.  Shields now allow more physical damage through the less health they have.
  • For all ships, armor reduced to 1.00 for physical and 0.90 for energy for all ships.
  • Missile damage and explosive radius reduced.

Bug Fixes

  • Players should no longer be sorted into races that have already started, causing an error code.
  • Speculative fix for ships missing items.
  • Reputation should now persist between player sessions.
  • Fix for ship EMP weapons charging much faster than intended.
  • Fix for certain weapon families starting at max spread and recovering significantly slower than expected.
  • When trying on/inspecting clothes your face should no longer be illuminated by helmet lights that aren’t there.
  • Fix for ships duplicating if changes were made to the pledge while an insurance claim was being made.
  • Admin NPCs should now accept boxes and allow players to complete related missions.
  • Boxes placed on admin counters should no longer fall through to the floor.
  • REC rented items should no longer invalidate prior rentals and rentals with time remaining from the prior patch should now be available.
  • Carryable crates dropped from vehicle destruction in excess of SCU crates in Cargo Grids will now spawn on positions of Cargo Grids instead of near world origin.
  • Players should no longer be able to break their character and be stuck spawning as a white spere.


  • Various crash fixes.

Known bugs, issues, and work arounds (W/A):

  • When using the Mobiglas there is a chance to cause a graphical glitch that will remain for the duration of the session.  W/A: Relaunching into crusader should fix it.

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